#Windows phone 8 emulator on mac pro
Oh, and M.k plans to support the MOGA Pro Controller in all of his emulators, which should definitely make for a fantastic control experience. VGBC8 does have a clever option to enable or disable turbo button presses by tapping the phone’s camera button. Perhaps an optional B + A button would make up for that. For instance, pressing the B and A buttons simultaneously (needed for Double Dragon and some other games) requires two fingers on a touch screen. GameBoy Color games were obviously designed with their own specific and much wider color palettes, and VGBC8 renders them perfectly.Īs with other console emulators, touch screens obviously can’t provide exactly the same experience as playing with physical buttons. The original green-ish GameBoy look should be an option at the very least, but many games would benefit from other color options (as they did when played with the Super GameBoy peripheral on Super Nintendo). It would be cool if we could select from color filters or customize our own. Graphically, original GameBoy games display in black-and-white only. I did experience a blank screen the first time I tried Double Dragon, but it worked fine when I returned to it later. All ran at a great frame rate on my Lumia 920.
Intel Core i5 &, i7 should support it so a newer MacBook Pro might work, but for me that makes it impossible to run the WP8 emulator on my MacBook Pro. The WP8 emulator requires Hyper-V on Windows 8 and Hyper-V requires that the processor supports virtualization through Second Level Address Translation (SLAT). I tested a variety of games, from platformers to beat-em-ups to RPGs. Trying desperately to try out the Windows Phone 8 emulator I am running a mid 2009 MacBook Pro with a 2.8 GHz Intel Core 2 Duo. VGBC8 does a fantastic job of recreating GameBoy and GameBoy Color games on Windows Phone.